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Assets

While I develop my games, I am also trying to share my stuff on the Unreal Engine Marketplace.

When I am making an Asset, my Goal is to keep it as simple, and easy to use as possible. The best types of Code Assets, are the ones that run with Plug&Play in my opinion.
And that is what I am aiming for.

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Advanced Asteroid System

I present to you the Advanced Asteroid System!

A completely reworked version of my SAS. This one contains a lot more features and is in active development.
If you are looking for an complex and advanced spawning system for an Asteroid Belt, then this is something for you.

Go the the UE4 Marketplace ❯

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Simple Asteroid System

My very first Asset on the Unreal Engine Marketplace.
It is an procedural asteroid belt with an radial chunk system which spawns Actors when needed.

Go the the UE4 Marketplace ❯